When was
it started?
The history
of video games goes as far back as the early 1950s, when academics began
designing simple games, simulations, and artificial intelligence programs as
part of their computer science research. Video gaming would not reach
mainstream popularity until the 1970s and 1980s, when arcade video games,
gaming consoles and home computer games were introduced to the general public.
Since then, video gaming has become a popular form of entertainment and a part
of modern culture in most parts of the world. As of 2015, there are eight generations
of video game consoles.
Who?
Where?
It is
popularly believed to have been pioneered by Ralph Baer a German Born American
who was an Engineer and inventor also. He is known as “The father of Video
Games” Thanks to his many contributions to the industry throughout the latter
half of the 20th century. In the 1960s he came up with the idea of
playing games through a television screen. Following many prototypes he
eventually created the first home gaming system the “Magnavox Odyssey”.
How big
is it?
From a 2008
article we can see According to the third annual Game Developer Census by Game
Developer Research, which covers North American game companies, the games
industry employed 44,806 people in 2009. This is an increase of 406 jobs over
the 2008 estimate (44,400). Other key points include.
Key
Milestones in the industry
- First
computer games (1940–1970)
- Ralph Baer
and the birth of home consoles (1966)
- Early
arcade video games (1971–1977)
- Golden age
of arcade video games (1978–1986)
- Early
online gaming (1980s)
- Handheld
LCD games (1979)
- Video game
crash (1983)
- Transition
to 3D (1992)
The content was okay though you could have expanded on what you wrote about the size of the industry and other key people involved in the birth of the industry. You also missed key information on the critical debates of representation and the audience of the games industry. However the context was good as you gave a background on Ralph Baer. Due to few examples, it allowed for little contrast and you also missed out including your opinion and the examples had a lack of detail. Over all, you applied some knowledge and understanding but to make analyse in more depth.
ReplyDeleteThe content was okay though you could have expanded on what you wrote about the size of the industry and other key people involved in the birth of the industry. You also missed key information on the critical debates of representation and the audience of the games industry. However the context was good as you gave a background on Ralph Baer. Due to few examples, it allowed for little contrast and you also missed out including your opinion and the examples had a lack of detail. Over all, you applied some knowledge and understanding but to make analyse in more depth.
ReplyDeleteNick, you have used a incredibly wide context range using examples that informs me about how the industry came about. I think that you could have included more content that was not about the historical side. You have not compared anything which would have been useful perhaps you could have compared the representations in games. You could add your opinion at the end and you could have used some pictures to split up your information.
ReplyDeleteThis is good Nick. You demonstrate a clear knowledge of how and when the games industry started and your use of dates helps to put everything into context. However, I think you should have included more content, e.g. representations and audiences and comparisons and opinions should have been used as well. I also think you should have used images to break up the text but overall it is good.
ReplyDelete