Thursday, 16 October 2014

Shadow of Mordor Review








You would be forgiven for mistaking this game for another mediocre Lord of the Rings game, which seek to leach off the well-established and much loved books and films. But no, instead this game does the franchise justice as it strikes out on its own path instead of putting together another half arsed retelling of the stories presented in the books. This is a fresh perspective for Tolkien fans as it is a much needed divergence from the already told stories and instead sets itself right in the middle of the Hobbit and The Lord of the Rings. The game does a good job of using the vast written lore and already established principle set forth by Tolkien, but yet manages to add its own flavour to the mix and bring it into the 21st century.
Story
The story follows Talion, a fallen ranger of Gondor and a Guardian of the black gates, murdered along with everyone he’s ever loved by Sauron’s black Captains. A mysterious Elven wraith has brought you back from death to exact your revenge on those who took your family from you.
The premise for the story is certainly an interesting one, but unfortunately it is a little short on delivery, despite the voice acting being good across the board I felt it hard to feel for Talion and his plight, whilst he was on his way to murder another village of Uruks. The story seemed to be  gently pushing  you in the direction of something for you to stick your sword into, with very few missions that stood out from the status quo of track, kill, collect. Don’t get me wrong it retained my interest for the ten plus hours it took to complete. But there was little variance on the formula, and when it was it would inevitably be a boss battle or a short break to ride on the back of a giant scaly cat creature.



Combat  
Thankfully despite this short sightedness in the story telling department it turns out okay in large part due to the stellar combat system in place that makes it a lot easier to slay a slew of orcs when you enjoy doing so. It is responsive and simple yet through unlocks and practice you can improve considerably and this makes you feel accomplished and powerful. There is a real sense of progression within the system; you may begin the game timidly taking on three Uruks with some difficulty but once you get the hang of it and upgraded to a few of Talion’s more flashier moves,  you’ll be set to slay a garrison single handed.
You have three weapons to choose from for three different approaches to a fight; you have your sword, which is your standard tool within the melee, though with the inclusion of your otherworldly wraith powers, it becomes a terrifying weapon of destruction which makes the toughest of Uruks seem no more of a feat than stepping on the large spiders that seem to slowly trundle around the barren landscape of Mordor. You would think this sense of god like destruction would make the game too easy; but thankfully the developers have paced it well so you’ll only attain such abilities nearing the end of the game. Your other weapons are your bow and your dagger. Although the stealth gameplay is simple it is useful for thinning out the mass of Uruks before announcing your presence to the rest of them with a sword strike towards an Uruks head. Your magical bow has time slowing powers which are useful when attempting to dispatch from range, making it easier to land a couple of headshots before the bulk of screaming, slavering Uruks are upon you.
By far the best feature of Shadow of Mordor is the nemesis system. This is the first time I have played a game whereby getting killed by an enemy means more than just respawning half a second later and getting another whack at it. No, instead once you’re killed by an Uruk he may get promoted within the army and get some fancy new armour and maybe a scar that you inflicted upon him in your previous encounter; and he’ll remember it so that the next time you meet he might make a comment on how you burned him last time and through learning his weaknesses you might learn he has a developed a fear of fire because of it and can exploit said weakness in this encounter. The system works and by the end of it you might find yourself with a rival whom you’ve been battling all throughout the game yet can’t seem to quite finish him off.  The majority of the side quests, which are an add-on to the main campaign, follows this. You are able to leisurely skulk across the map interrupting various captains’ feasts and hunting expeditions with a sword through their chest, or if you’re not up to scratch, your chest. There is a level of customisation with the weapons as once you kill an orc captain he will drop a ruin which may add a certain modifier to your weapons to make them more personal to you. Later on in the game you get a branding ability,  instead of killing these captains, you’re able to mind control them and put them under your command and send them on missions to disrupt other captains progress and create power struggles within the Uruk hierarchy. The branding system is satisfying and it is gratifying when you’ve done some preparation and turned a warchief’s bodyguard against them and they do all the work for you in hastening his dispatch. 
Setting
The setting of the game takes place within two distinct areas of Mordor; you begin in a barren wasteland much like the Mordor described within the Tolkien books the ground is coloured with different hues of brown and grey. And you end it in the Sea of Nurnan a lush and verdant area. This is a welcome change because the standard perspective upon Mordor is that of Barren wasteland and it is nice for a little variety in the locations. Unfortunately ‘Barren’ can be used to describe the open world as a whole, while it is rather big there is little to do other than the main story missions as the side quests are some variance on ‘Kill this’ or ‘Get this’ and have little imagination or plot development added to them. It would have been nice to see a few more well-crafted side quests which would fill you in on some of the lesser known lore of the areas and perhaps acquaint yourself with some new and interesting characters.
Conclusion:
Positive                                                              Negative
- Good fun combat
- Little to do In the open world
- Faithful to lore
- Fairly weak story
-Graphically appealing
- Short
- Nemesis system


   

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